11/29/2023 0 Comments Quit game button unityLastly, change the Font Size to something bigger (for example 30) and Font Style to Bold.Change paragraph alignment to middle center and Color to white:.Change the Text to your game name (In my case it'll be "Game Title"):.Create new Text by Right-Clicking on the "MainMenu" object -> UI -> Text.This Object will contain the UI elements for the Main Menu. Right-click on Canvas -> Create Empty then rename it to "MainMenu".(Upon attaching, the script will automatically scale the background image to fit the screen): Attach the SC_BackgroundScaler script to a newly created image.Rt.sizeDelta = new Vector2(Screen.width, Screen.width / ratio) Rt.sizeDelta = new Vector2(Screen.height * ratio, Screen.height) If(Screen.height * ratio >= Screen.width) Scale image proportionally to fit the screen dimensions, while preserving aspect ratio Start is called before the first frame update Public class SC_BackgroundScaler : MonoBehaviour SC_BackgroundScaler.cs using UnityEngine Create a new script, call it SC_BackgroundScaler then paste the code below inside it:.You can use the image below (Right-click -> Save as.), and make sure its Texture Type is set to 'Sprite (2D and UI)' in Import Settings: Assign the Texture to a newly created Image.Create a new Image by right-clicking on Canvas -> UI -> Image (This will be Menu Background).Create a new Canvas (GameObject -> UI -> Canvas).In this tutorial, I will be showing how to create a Main Menu in Unity using UI Canvas. Main Menu is one of the most prominent parts of the UI since it's usually the first thing that players see when loading the game. User Interface (UI) combines graphics, text, and buttons and plays a crucial part in providing an enjoyable gaming experience.
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